CCNL Constitution
Updated 7/7/2026
Table of Contents
Structure. 1
Morals
Clause. 1
Team
Rosters. 1
Draft
and Player Acquisition. 1
Playing
the Game. 1
Player
Usage. 1
Penalties. 1
Schedule. 1
Trades. 1
Free
Agent (FA) Pool 1
Post
Season. 1
Playoff
Usage and Eligibility. 1
Playoff
Schedule. 1
Attrition. 1
2021
Addendum.. 1
Structure
- The CCNL is a continuous
ownership draft league and will consist of 24 individually owned teams.
- All CCNL games will be
played via the internet, using the most current version of Strat-O-Matic
CD-ROM computer baseball game.
- CCNL members are required to
own the latest version of Strat-O-Matic CD-ROM computer baseball game, with
card image.
- All super advanced options
will be used.
- Injuries will be used
for the maximum of the rest of the game only, whether regular season or
playoffs
- The following Max
Rules will be used:
- Bunt for base hit
- Improve base running
realism
- Catcher Blocking the
Plate Rule
- More base running
decisions
- Doubles and triples
option
- Realistic throwing
errors
- Pitch around option
- Robbing a home-run
- Limited OF mobility
- Required menu/rules option
menu settings will be set by the League Office prior to league files being
made available each Play Month. Managers are NOT to change any of these
settings, unless requested to do so by the Commissioner. Changing these
settings constitutes cheating and you will be immediately kicked out of
the league.
- Managers are allowed to set
the following options to his or her personal preferences:
- Offense and Defense
color
- Play by Play Color
- Play by Play
Background and Sound
- Card image on will be
the default. Only if BOTH managers agree, will the card image be turned
off.
- Also, if both
managers agree, they can use the Quick Play feature. But BOTH must agree.
- The CCNL will be made up of 4
divisions. Each division consists
of 6 teams.
- The DH will be used in all
games.
- Pitchers may not hit
for any reason other than an injury that forces someone to take the AB,
or if the DH is dropped during the game, forcing the pitcher to hit.
- Pitchers may pinch
run.
- Team's names may be changed
prior to the draft. These names may not be changed during the season. If a
team changes hands, the new owner can choose a new team name before next
season's draft.
Morals Clause
- All members will treat each
other with dignity and respect.
- Under no circumstances
will foul language used in a demeaning manner - whether via online chat or
during any league communications - be tolerated.
Team Rosters
- Each team shall consist of up to 40 players. A team
may never have more than 40 active players at any time.
- On
February 5 MUST cut down to at most 28 players on your roster.
- No limitation on this
cut, but make sure you have enough room for the picks you want to use in
rounds 1-12 because there will be NO FURTHER CUTS. You can still draft past round 12 if
you are short of 40.
- You can still trade after
the final cut, but you CANNOT make another cut, for any reason. This might mean that you have to make
sure your trade is even in players/picks swapped.
- When the rosters are entered
into the game, the 5% will be added.
The number of IP/PA shown in the game will be the usage limitation
number so that there is only one source of the truth. The games usage will
be multiplied by 1.05. Actual rounding up and down will be utilized based
on how the game file adjusts.
Draft and
Player Acquisition
- Each year 2 weeks prior to
the Player Draft, a Ballpark draft will be conducted.
- The ballpark draft is
optional.
- Any team must
announce the Wednesday prior to the Ballpark Draft their intent to
participate.
- The order of the
Ballpark Draft will be the same as the Player Draft.
- Ballpark Draft picks
are tradable.
- Team owners retain
the right to a new stadium if the MLB team moves to a new ballpark or
city.
- A team may never be
in possession of:
- More than one
ballpark
- More than one
ballpark draft pick
- Both a ballpark and
a ballpark draft pick
- A team does not own
a ballpark draft pick until they drop their ballpark
- Draft-Eligible players are
any players who played in MLB the previous season and received a player
card for that season. COMPUTER-ONLY players ARE draft-eligible.
- Only players who had
20 Innings Pitched (19.2 rounds up to 20) or 50 AB on their card are
eligible for the draft and/or to play in the league. The 5% that we add for usage does NOT
apply in this case.
- The 5% is added after
eligibility for the league is determined by the AB/IP limitation
- Prior to each season, a
rookie free agent draft will be held.
- The order of the draft will be in reverse order of
the final regular season standings, with the following exceptions.
- The CCNL Series champ will pick 24th in each round.
- The CCNL Series runner up will pick 23rd in each
round.
- The runners up in the Semi-final Rounds will pick
21st & 22nd, with the order decided by reverse order of their
regular season records.
- The runners up in the Quarter-final Rounds will pick
17th - 20th, with the order decided by reverse order of their regular
season records.
- The runners up in the Wild Card Rounds will pick 13th-16th
with the order decided by reverse order of their regular season
records.
- Teams that have not
made the playoffs that have tied will use head-to-head record for the
tie-breaker. The Better record will pick earlier.
- If more than 2 teams
are tied, the head to head record between all the teams will be used and
best record picks earliest.
- The draft shall be scheduled
for 12 rounds.
- Each team will have
one pick per round. This pick may be traded or waived.
- Once a team reaches
their roster limit, they may not continue to draft.
- Teams who have not reached their 40-man roster limit
after 12 rounds may continue to draft until the roster limit is
reached.
- Each roster must show 660 Plate
Appearances AFTER the 5% allowance for each position (including DH). It is
the managers responsibility to make sure that any trades made during the
season enable his team to remain viable as far as usage.
- Each roster must show 1440 IP
AFTER the 5% allowance. It is the managers responsibility to make sure
that any trades made during the season enable his team to remain viable as
far as usage. It does not matter if the innings are starter or reliever
innings.
Playing the
Game
- Prior to the start of each
month, teams are required to designate a number of players as inactive, in
order to bring their Active Roster to 26.
Active rosters must have at least 2 players rated at each position and
must contain a minimum of 5 pitchers who are eligible to START. (Must be
rated as Starter or Starter/Reliever)
- If a team has 4 *
starters, they may carry only 4 starters.
- Minimum of 11 pitchers
on roster during regular season.
- Minimum of 10 pitchers
on roster during post-season.
- Teams must send their
Computer Manager, with STARTERS SCHEDULE prior to the upcoming month. The
following schedule will be adhered to, subject to adjustments by the
commissioner when circumstances require it:
- All trades & Free Agent
requests in by the 25th
- Games & next
months CMs due on the last day of the month
- New .lzp file sent out
by the 1st
- The Starter Schedule created
in the CMs must be strictly adhered to unless the starter in question is
used up. You cannot alter the
Starter Schedule during the month unless a scheduled starter is used up.
- All players designated as
inactive prior to the start of a month must remain inactive until the completion
of the current month.
- EXCEPTION: If a player
is used up during the month, he may be replaced by another player from
the inactive list. Player for
player, pitcher for pitcher.
- If using up a player
depletes you at that position or deprives you of carrying 2 players
rated for the position, you MUST replace him with a player that plays
the position.
- A used up starting
pitcher cannot be replaced until the series in progress is completed.
- Active rosters expand to 28-man
during final block.
- Make sure, prior to the start
of each game, that the Create Game Files option is turned on.
- Upon completion of each
series, the Hosting team manager is required to upload the Game Files to
the league cloud. All files must be posted immediately upon completion of
the series.
- You must send the
export files, box scores, and play account files.
- Retain copies of these
files outside of the Strat-O-Matic game file folders because invariably
the cloud fails at some point in the season and we dont want to have to
replay games.
- If you pinch hit for a
player, you must have a player eligible for the
replaced position, regardless of point in the game.
- When
the game crashes, and a play or plays are lost, you use what is in the
saved game file. You DO NOT change entries to try and match what one or
the other person saw as lost.
Player Usage
- Players
are limited to 105% of actual usage (ABs plus Walks, a.k.a Plate
Appearances for fielders or IPs for pitchers). We accept rounding
that the game shows. The limits will be added into the league rosters prior to
the start of the season.
- You may use a fielder up to his limit for Plate
Appearances OR his limit for ABs, whichever you reach LAST. So, if a
player's adjusted ABs are 105, and his adjusted PAs are 125, he might
reach 125 PAs in our season before he reaches 105 ABs. In that case, he
may continue until he reaches 105 ABs.
- Pitchers who are not rated as
Starter, may not perform in that role, Pitchers who are rated as a Starter
only may only pitch in relief under the following conditions:
- It is the 9th inning
or later AND
- The team has no
remaining Relief rated pitchers available AND
- The starter being used
will have sufficient rest to make his next start
- Starting
Pitchers must have at least 4 days of rest, unless they are rated with an
asterisk, then they may start on only 3 days rest.
- A pitcher may not appear in a
game as the DH unless there is a demonstrated usage issue requiring it.
- A player may not field a position
for which he is not rated, EXCEPT:
- If your player is
rated in the outfield, he may play another outfield position per SOM
rules.
- If an ineligible player
appears in a game, and said infraction is caught by the opposing manager
before the next At Bat, then the UNDO LAST PLAY function will be used to
revert to the point in the game just prior to the infraction taking place
and the infraction corrected. If that is not feasible, then the managers
will agree on how best to resolve the issue.
- Any player who has exhausted
his allowed usage will be removed from the team's SOM computer game roster
for the remainder of the regular season.
Penalties
- Penalties will
be assessed for overuse, tardiness and any other behavior that infringes
upon the spirit of the league, unless the league office grants specific
permission to do so.
- A Usage Committee has been established to evaluate all
overuse issues and determine the penalties, using the guidelines outlined
below. They have the discretion to
adjust penalties based on individual circumstances. (This is not new, but was left out of
the Constitution in error)
- The Usage Committee currently consists
of: Mike Scholtes, Mike Quintereo, & Chris Wiseman.
- All over use infractions must be reported by manager to
Commissioner for potential leniency for infraction, if league officials
find infraction prior to this no leniency will be considered
- It is every managers responsibility to manage their teams
over usage therefore the following excuses will no longer be tolerated:
- I became distracted and lost track of
my player
- I was using an old league file that was
not updated
- I just messed up and did not realize my
player went over
- Player Overuse: Managers are expected to act in the spirit
of fair competition, as such, if a player is overused by even 1 AB/PA or
IP, the penalty will be as follows:
- A team forfeits its right to the
playoffs if they have 3 or more overused players.
- One player Overused
- Suspension of the player for the rest
of the season
- Suspended for playoffs based on overuse
occurred (1AB/IP = G1 suspension, 2 AB/IP= G1 & G2 suspension 3 AB/IP
entire series)
- Penalties are
assessed on a point scale. Like in golf, you want a low score:
- Each player
at 1 AB/PA/IP is equal to 1 pt.
- Each player
at 2 AB/PA/IP is equal to 2 pts
- Each player
at 3 AB/PA/IP is equal to 3 pts
- Each player
at 4 AB/PA/IP is equal to 4 pts
- Each player
at 5 AB/PA/IP is equal to 5 pts
- And so on...
- An IP over
is a full IP
- Penalty table
is as follows:
- 1 pt lose a
6th round pick
- 2 pts lose a
5th
- 3-4 pts lose
a 3rd
- 5 pts lose a
2nd
- 6 pts lose 1st
- 7+pts player
is removed from team and placed in next year Draft
- Commissioner's
along with Usage Committee discretion after that - removal from the
league is always an option
- Two or more players
Overused
- Suspension of the players for the rest
of the season
- Suspension of all over used players for
playoffs
- Players Overuse will be combined to
determine penalty (IE player 1 is 1IP and Player 2 is 2 ABs over = 3
combined points Etc Etc)
- Penalties are
assessed on a point scale. Like in golf, you want a low score:
- Each player
at 1 AB/PA/IP is equal to 1 pt.
- Each player
at 2 AB/PA/IP is equal to 2 pts
- Each player
at 3 AB/PA/IP is equal to 3 pts
- Each player
at 4 AB/PA/IP is equal to 4 pts
- Each player
at 5 AB/PA/IP is equal to 5 pts
- And so on...
- An IP over
is a full IP
- Penalty table
is as follows:
- 2 pt lose a
6th round pick
- 3 pts lose a
5th
- 4 pts lose a
4th
- 5 pts lose a
3rd
- 6 pts lose 2nd
- 7 pts lose 1st
- 8+pts lose 1st
and 3rd round picks (at any time a player is over by 7 IP/AB they are
removed from team and placed in next years draft as well)
- Commissioner's
along with Usage Committee discretion after that - removal from the
league is always an option
- The
Commissioner/Usage Committee may reduce penalties after reviewing the
circumstances of the overuse.
- You must complete all your games by the 25th of each month.
Since you start on the 1st of the month, this gives you 24 days to
complete all your games.
- It is your responsibility to make sure your games are
played. If an emergency arises notify the league and we will find someone
to play your games. But this will not be tolerated on a consistent basis.
- If you are unavailable to get your
games played, and a series gets autoplayed, and as a result you or your
opponent(s) overuse player(s), the team causing the autoplay will be assessed
any penalty points that occur for both teams.
Schedule
- Each team will play a 162-game
regular season schedule.
- Each team will play 12
games against every team in their division.
- Each team will play 6
games against each team in 2 of the other divisions.
- Each team will play 5
games against each team in the remaining division.
- Games will be played in
monthly blocks and the games must be completed during that Play Month, approximately
27 games.
- Once all games are finished
the rosters will be updated for trades.
- Once the new rosters are sent
out, each manager MUST send the computer manager, which will include the
Starter Schedules for the upcoming play period. The league office will
then send out Rosters containing all CMs for the month and up to date
stats.
- League games will be
scheduled within the SOM game itself, but the managers can play the games
anytime within the "Play Month".
- ALL games must be played
between two human opponents.
Trades
- Trades may be made freely
until the end of the July Play Month.
- The trade deadline for the
Play Month is the 25th of the month.
- Teams may not make any trade
that would place their current roster above the team roster limits.
- Once a player has been
traded from a team during the play season, he may not be traded back to
that team until the completion of the current season.
- Draft picks may not be
traded except during the off-season. Then, only draft picks for the
immediately upcoming draft may be traded. During the off-season, draft
picks may be traded up to and including draft day.
- After a trade has been
agreed upon, all parties involved must submit the trade proposal to the
League Office. If the trade is approved by the league office, the trade
will be listed on the website. Do NOT announce your trades to the league
directly.
- At the conclusion of the
current Play Month, all approved trades will become Official, with the
League Office actually moving the players to their new teams prior to the
release of the next block league files.
- Trades which have been
approved may only be rescinded if ALL managers involved agree prior to the
roster update for that month. Teams will retain full rights to any player
that they acquire through a trade, until that team either trades, or
releases, the acquired player.
Free Agent
(FA) Pool
- You
can claim a Free Agent from the available players pool only for the
purposes of alleviating usage issues that would lead to overuse penalties.
- All CCNL eligible players
who are not on a CCNL roster, at the conclusion of the Free Agent/Rookie
draft will be placed in the Free Agent Pool.
- You can claim a FA if you use up a player AND you do not have a player on your roster who can
replace him in that position.
- He has to be 100% used up, either AB
or PA. The exception is a pitcher
who has less than 1 full IP left.
You can get a usage guy for him, but you cannot use the pitcher
you are replacing for the rest of the regular season.
- You can get that player for the next
series, even if it is within the block, though you will have to wait for
the league office to get the transaction into the game.
- The FA you
claim must be pitcher-for-pitcher or hitter-for-hitter.
- Free Agents may not be used
in the playoffs.
- Once cut from a team, a
player may not be picked up by any other team.
- If two or more managers
option the same player, the first manager to make the claim gets the
player.
- All free agents taken during
the season will be returned to the free agent pool at the end of the
season.
- Once you pick up a
FA, you may cut him later to pick up a different FA.
- You can NOT trade a
player that you picked up as a FA.
- All FAs will be cut
at the end of the season.
Post Season
- The following teams make
the playoffs (total of 12 teams):
- Each division winner
(4 teams) received 1st round bye.
- If there is tie for
division winner, the tie breaker procedure (below) will determine the
division winner and the loser becomes the 2nd place team.
- The next best 8
teams will play in the Wild Card Round.
- Tie breaker is same
as above
- Tie
breaker is a 1-game playoff. Home team is determined by the tie breaker
procedure below.
- Any
tie breaker game takes place THE NEXT DAY AFTER the regular season
ends.
- There is no off day
for starting pitching, but you do have to reset the days off to account
for relievers.
- Wild Card Round
- The 4 division
winners receive a bye.
- If there is tie for
best record, the tie breaker procedure (below) will determine which division
winner(s) get the higher seeds.
- The remaining 8
playoff teams are seeded by record, with the same tie breaker.
- Highest
seed hosts lowest seed and so on.
- There
will be re-seeding after each round.
- Tie
Breakers
- If
there are 2 teams tied for the final Wild Card spot, then there is a one
game playoff to determine who gets the wild card spot with the loser out
of the playoffs. Home team is
determined by the tie breaker procedure below.
- If
there are 3 teams tied for the final playoff spot, the tie breaker
procedure will determine which team gets a bye in the first game.
That team will host the winner of the one-game playoff in another
one-game playoff to determine the final playoff team. This method will also be used if 3
teams are in a tie for both Wild Card spots. One team gets a bye in to the playoffs,
the other 2 have a 1 game playoff to get in.
- If
there are 4 teams tied for the final Wild Card spot, the tie breaker
procedure will determine which teams are home for one game. The
winners play each other in one game with home team based on the seeding from
the tie breaker procedure. This
method will also be used if 4 teams are in a tie for both Wild Card
spots. The 1-game playoff
determines which 2 teams are in the Wild Card Series.
- Any
tie breaker game takes place THE NEXT DAY AFTER the regular season ends.
- There
is no off day for starting pitching, but you do have to reset the days
off to account for relievers.
- CCNL
Series
- Top
seed hosts lower seed
- You
name a 26-man roster for each series.
- Reset
Days Off at the beginning of the series ONLY.
- Playoff
usage and eligibility is the same as for any series.
- Usage
is 40% of actual ABs & IP on card for entire playoffs, always rounded
down (even .9 rounds down).
- EXAMPLE:
Pitcher with 50 IP can be used a MAX of 20 IP for entire Post Season.
- Tie Breakers:
- Head-to-head record
- Total runs scored
minus total runs allowed.
- Wild Card Round (seeds
5-12) best of 3 series. All games
hosted at the higher seeds home field.
- Division Series will be
best of 5. Higher Seed hosts games
1, 2 and 5.
- Semifinal Series will be
best of 7. Higher Seed hosts games
1, 2, 6 and 7.
- The CCNL Series will be a
best-of-7 series. Higher Seed hosts games 1, 2, 6 and 7 with the winner
being crowned CCNL Champions.
- Usage will be set to 40% of
a player's actual AB/IP for the ENTIRE postseason. We
will no longer use 10% per round.
- The 26-man playoff roster
can be changed between series.
- Free Agents picked up
during the season are not eligible for the playoffs.
Starter-only
pitchers are NOT allowed to relieve
- Give Scheduled Days
Off will be checked in the league file under league
settings. Days Off will only be done at the
beginning of each playoff series. The game will determine
pitcher fatigue (Starter/Relief) based on the Super Advanced Starting
Pitcher Rest Chart which is based off how many innings the pitcher threw
in the prior game. See chart below.
- Starting
pitchers may pitch in relief - In the playoffs, starters
can be used as relievers. Strat will default to starters that do not
have a relief rating to a rating of 0.
|
SUPER-ADVANCED
STARTING PITCHERS REST CHART
|
|
|
|
|
|
Previous Outing
|
|
Pitcher
|
|
Pitcher
|
|
|
|
|
|
|
Innings Pitched
|
|
with *
|
|
w/o *
|
|
|
|
|
|
|
1
|
|
|
1 Day
|
|
1 Day
|
|
|
|
|
|
|
2
|
|
|
1 Day
|
|
2 Days
|
|
|
|
|
|
|
3
|
|
|
2 Days
|
|
2 Days
|
|
|
|
|
|
|
4
|
|
|
2 Days
|
|
3 Days
|
|
|
|
|
|
|
5
|
|
|
3 Days
|
|
3 Days
|
|
|
|
|
|
|
6
|
|
|
3 Days
|
|
4 Days
|
|
|
|
|
|
|
7
|
|
|
3 Days
|
|
4 Days
|
|
|
|
|
|
|
8
|
|
|
3 Days
|
|
4 Days
|
|
|
|
|
|
|
9
|
|
|
3 Days
|
|
4 Days
|
|
|
|
|
|
|
10
|
or more
|
|
4 Days
|
|
5 Days
|
|
|
|
- Playoff dates will be
scheduled at the start of the season so that the playoffs dont drag on
for months. There will be a reasonable window of time in which to finish
your playoff games, so if you are in contention, be prepared to schedule
playoff games.
For
starting pitchers, days off must follow the schedule.
- September 29 Regular
Season ends
- September 30 - Off
Day/1-game playoff if needed
- October 1 Off Day/1-game
playoff if needed
- October 2 Wild Card
Series Game 1
- October 3 Wild Card Game 2
- October 4 Wild Card Game 3
(If Necessary)
- October 5 Off Day
- October 6 Division Series
Game 1
- October 7 Division Series
Game 2
- October 8 Off Day
- October 9 Division Series
Game 3
- October 10 Division
Series Game 4 (If Necessary)
- October 11 Off Day
- October 12 Division
Series Game 5 (If Necessary)
- October 13 Off Day
- October 14 Semi Final
Series Game 1
- October 15 Semi Final
Series Game 2
- October 16 Off Day
- October 17 Semi Final
Series Game 3
- October 18 Semi Final
Series Game 4
- October 19 Semi Final
Series Game 5 (If Necessary)
- October 20 Off Day
- October 21 Semi Final
Series Game 6 (If Necessary)
- October 22 Semi Final
Series Game 7 (If Necessary)
- October 23 Off Day
- October 24 CCNL Series
Game 1
- October 25 CCNL Series
Game 2
- October 26 Off Day
- October 27 CCNL Series
Game 3
- October 28 CCNL Series
Game 4
- October 29 CCNL Series
Game 5 (If Necessary)
- October 30 Off Day
- October 31 CCNL Series
Game 6 (If Necessary)
- November 1 CCNL Series
Game 7 (If Necessary)
Attrition
- If more than one manager
needs to be replaced at the beginning of a new season, an attrition draft
may be held prior to the rookie/free agent draft. Only new managers will
participate in the actual draft. The new managers will draft from a
combined pool made up of the players from the dissolved teams. No rookies
or free agents are involved in this draft. New teams will draft after the
non-playoff teams in the rookie/free agent draft. The commissioner
reserves the right to forego the attrition draft if it is deemed
unnecessary and continuing teams will retain their draft positions.
- Manager-less teams are not
eligible for the playoffs. If a team is promoted to the playoffs because
of a manager-less team, then that team will be treated as a playoff team
as any other playoff team.